Is copyright still relevant? A discussion of change, new technology and an old idea.
(Note: this is part of a series of posts where I publish the essays I have had to write for the International Baccalaureate. I might as well get some mileage from them, right? See the index page for more details.)
For some reason this essay got a C. I still haven’t figured out why, and the IB doesn’t tell you.
This essay is released under the GNU General Public License, version 2. Here is a pdf, and source follows.
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% Copyright 2007 Sohum Banerjea
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\lhead{Sohum Banerjea}
\chead{Candidate code: clq357}
\rhead{Session number: 001161-002}
\begin{document}
\bibliographystyle{agms}
\title{Is copyright still relevant? A discussion of change, new technology and
an old idea.}
\author{Sohum Banerjea}
\maketitle
\begin{center}
Candidate Code: clq357 \par
Session Number: 001161-002 \par
Word Count: 3371
\end{center}
\begin{abstract}
Although copyright has been an extremely useful concept in the
development of our society, its effectiveness and validity
have been brought under question by the emergence of fast,
unrestricted copying and dissemination tools, namely, the
computer and the network.
The additional restrictions placed upon copyright in an
attempt to keep it relevant have caused copyright to stray
from its original aim of providing an incentive to innovate to
protecting already innovated ideas.
Thus, an attempt must be made to wholly change and rewrite our
concept of copyright.
The copyright reformation movements which have risen today
have supplied us with valuable insight into the good ideas
which can be implemented, and the mistakes which can be
avoided during this attempt.
\end{abstract}
\newpage{}
Copyright is a concept, giving the legal right to copy a
work to someone. The ``work'' must generally meet certain minimum
standards of originality, and the ``someone'' is usually the person who
created the work.
Copyright has its history in the popularisation of the printing press, when
Charles the Second of England, became concerned at the unfair copying of
books. The Statute of Anne, of 1710 \citep{anne}, is recognised as the next major step,
giving the author of a book up to twenty-one years of ``the right to copy''
their book, in the form of printing and thus selling copies.
The Statute of Anne grew out of older concepts regarding the right of
the author who created the work to have control over its distribution,
of the right of investors into the book to gain monetary compensation,
and the rights of consumers who owned a copy of the book, treating the
copy as property. These, known as the ``common-law rights'', as they
were not enforced by any statutory law but were commonly held to be in
effect anyway, were the subject of much debate later in England's history.
Before the printing press, there was little opportunity to test these
concepts, as making a full copy of a work was a laborious and
time-intensive process. Upon the introduction of the printing press,
it was possible to mass produce books -- but it was prohibitively
expensive unless one wished to resell these copies. Of course, it
was the publishers who then first sought to regulate the copying, and this
led to the Statute of Anne.
When the first copyrights began to expire, a debate erupted about
whether the publishers still then had a common-law copyright in
perpetuity. The view of copyright as a property right emerged out of
this, where copyright was held to be analogous to the rights obtained
by owning physical goods.
The state overturned this idea, ruling that they had effectively limited
copyright to those fourteen to twenty-one years, and that the
publishers could not expect a perpetual monopoly on the right to
copy, and thus publish, works.
It is then plain that copyright's sole purpose was to encourage
innovation by giving a temporary monopoly, a reward, to publishers and
taking a right the public had but could not use, the right to copy. As
\citet{rmscopy}
argues, copyright was a bargain made between the producers and the
consumers, taking away something that was essentially worthless to the
consumer -- the ability to copy the books they owned -- in exchange for a
greater pervasion of media.
The original copyright was only applied to books, but as
methods and techniques for widespread creation and duplication of
differing media, such as paintings and photos, video, and music, have emerged,
copyright has been extended to them as well. The view of the property
right also grew into prominence during this period.
Copyright today has been internationalised thanks to the Berne
Convention, and is applied to any creative work as soon as it is
``fixed'' to a medium. The author is granted exclusive rights to the
distribution of the work, as well as any derivative works, until he
disclaims them or the copyright expires. This is indicative of a
culture where an author ``owns'' the work, and thus has the legal
right to do with it whatever he wishes.
Our concepts of ownership and copyright are associated with a
particular work. If I write an essay, like the one you are reading, my
work is now copyrighted by me. Someone can write an essay which is word
for word identical to mine, and then we both have separate copyrights
on the individual essays, regardless that one can be seen as a copy of
the other. With information in physical form, however, the chances
against this happening are astronomical; thus in most
cases it is assumed that one or the other has plagiarised, and we can
turn to physical evidence (in the worst case scenario, the ink can be
chemically dated) to determine which is the original.
Not so on the internet. It is very easy to make a bit-for-bit
identical copy of an intellectual manifestation, which can then be
copied several times over and scattered to the far corners of the
world within seconds. Since these copies are, by definition,
identical, and thus don't have any distinguishing features like those a
physical copy would, it is impossible to determine, (by comparing
these bits), the additional information about which copy was the
original. Since any attempt to transfer this information about data
will also have to be transferred as data, as bits, and thus can also
be made a one-to-one copy of or even removed entirely, no distinction
can be made between the original, and the copy.
The restrictions imposed upon a society in its formative stage will
cause said society to form around and to conform to these
restrictions. The converse -- that any freedoms the hatchling society
enjoys, that any restrictions not imposed on the society will not be
honoured within it is also true. Our physical society, when forming,
had an actual restriction, in the form of the laws of physics, against
copying objects, and thus formed a way of rewarding original
copy-creators and restricting copying. The internet society, when
forming, did not have a restriction when it came to copying anything,
and thus, the moral concept of a ``right to copy'' did not form. A
culture has formed where this concept that certain people have a
``right'' to copy something, while others don't, is not even
thinkable.
Consider this thought experiment. Suppose a lifeform existed that was
able to rearrange matter to mimic another set of matter. Now consider
their society, as it forms and develops. It is plain to see that they
will never come up with the concept of ``copyright'', as they can
create copies very easily. It will be natural to them to copy things
and as unnatural to impose restrictions on it as it would be for us to
restrict moving our limbs.
It is also plain that their society's economy will not collapse
uncontrollably because publisher's revenues are slowly eaten away,
as they will have never developed the concept of publishing, at least
as we know it, in the first place. Their society will develop a
different way to reward innovation than the one we are familiar with.
This is exactly what has happened on the internet. The internet
society, regarding copying digital objects as natural and restrictions
against this copying as unnatural, disregard copyright. It is merely
the mismatch between this and the rules that have emerged in our
physical world that causes problems.
Our copyright grew out of a situation where it was assumed that any
copying done would be for profit. This was because a significant
monetary and time investment was required to ``copy'' something --
that is, to produce the original \emph{en mass}. Neither of these
investments are required on the internet, and thus any possible
motivations for even thinking about the ramifications of copying are
removed by the simplicity and accessibility of the ``Copy'' button.
I am writing this essay within a plain text file. As soon as I make
this text file available on the internet, anyone can copy it and use
it for their purposes within seconds, without any way to determine
which is the original.
With copyright in effect, this person should be penalised for making
the exact copy, whatever it's purpose, just as if they rewrote and
bound George Orwell's ``1984'' by hand.
Today, the public has the tools to create an exact bit-for-bit copy of
any work that can be represented digitally. The computer and the
internet are the ultimate copying and distribution tool, not only of media
we already know, but of any future form of media that can be represented in
bits. Thus, the bargain, made centuries ago, where the public gave up
an effectively worthless right, has changed. Now, the public can
easily copy and distribute anything, and thus it is not something they
are willing to give up.
Traditional media companies, who own the most copyrights in today's
world, and thus have the most to lose if the copyright system is
abolished, have actively resisted any change. Their entire business
model is built on the difficulty and illegality of duplication of
works; that is, copyright. Thus a Digital Millennium
Copyrights Act (DMCA) has been passed in the United States of America,
setting the precedent for many similar bills in other countries. It
attempts to control and criminalise the ignoring of copyright, and protects
the intentions of technology such as Digital Rights Management (DRM).
This DRM is fundamentally flawed because it tries to express the concept of
originality that cannot be embodied within bits with bits. This has
led to widespread ``cracking'' of weaker forms of DRM (that is, most
of it), even though the DMCA explicitly makes this illegal, and,
eventually all it causes is mere inconvenience. Also, the global
internet society, transgressing as it does legal boundaries, makes it
next to impossible to track down copyright violations. Attempts like
the General Agreement on Tariffs and Trade (GATT) have been made to
allow international legal protection of copyright, but they are
largely ineffective. It is also worth noting that copyright violations are so
rampant that most effort is focused on larger names and copyrights,
usually the ones with the most money.
It is also interesting to note the actions of the United States
government on the copyright issue. They have not only made the longest
possible copyright term the default term, but it has acquired a habit,
recently, of extending the length of copyright whenever major
copyrights, like those of Mickey Mouse, and the ones previously held
by Jonathan Swift, are about to expire. The practical upshot of this
is, that in the 1900s, most work from roughly the 1880s and earlier
were in the public domain, freely available for the layperson to work
on, while today, in the 2000s, almost no work later than the 1930s is
similarly available. \citep{copyrightflowchart}
So, not only is copyright, as a concept, is meaningless when ``Copy''
buttons are as accessible as they are, but copyright itself is failing
to live up to the standards it used to have.
The alternative methodologies hinted at in the above hypothetical are
now emerging. Two separate but closely connected organisations have formed, the Free
Software Foundation, and Creative Commons, speaking for open source
and copyleft licenses. They argue for the same basic thing: to
allow creative and intellectual manifestations to be freely copyable,
modifiable, and redistributable.
To borrow a quote from these movements, they wish to promote a
culture in which works are ``free as in speech, not free as in
beer.'' \citep{freeasinbeer}
Lightly called ``copyleft'', as a play on the word ``copyright'', the
licenses these movements have created deliberately waive certain
rights allowed by copyright. They
explicitly allow anyone who receives a copy to not only make further
copies, but to study, share, change, and distribute these changed
works. Some include a clause stating that any derivative works must
also be released under the same license, effectively forcing the work to
remain forever unbound by copyright.
Copyleft has not only worked; it has thrived. The GNU
General Public License (GPL), particularly, has allowed the
massively-distributed creation of an entire operating system that is at
least as good and in many situations better than traditionally developed
operating systems. Creative works licensed under copyleft licenses have
allowed them to be built upon and redistributed in massive quantities.
As an example of a copyleft-based creator, there is Jonathon Coulton,
a songwriter, composer, and singer.
JoCo, as he is affectionately known to his fans, has his songs
licensed under a Creative Commons license. This has spawned numerous
derivative works, including music videos, and even fan-fiction, and a
contest in the mainstream magazine ``Popular Science'', thereby generating
huge amounts of exposure, and boosting him to success. (It doesn't hurt
that he is an excellent artist.)
As mentioned above, there are two major copyleft movements. The older
one is the Free Software Foundation (FSF), which maintains their flagship
GNU General Public License, (as well as all other related licenses).
It was created by Richard Stallman, arguably the founder of copyleft.
The GPL is a curious license, which waives most, if not all, rights
that the author of a work is entitled to, but it adds two constraints.
The resulting work has to also be licensed with the GPL (this
requirement has caused the GPL to be labelled ``viral'', which is an
accurate description, though the word has its negative connotations),
and all GPL-licensed works make their ``source'', a non-degradable and
easily-manipulable version of the work, freely available.
The FSF, as evidenced by their name, focus mainly on software. The
Creative Commons movement was formed more recently to try and transfer
the success the GPL has enjoyed to other media. They have been successful in
drawing attention to the inadequacies of copyright and the alternatives.
The movements describe their licenses as ``an alternative to copyright''
(although, realistically, they harness the power of copyright today to
enforce their restrictions -- a clever way around the system which
was first thought of by Richard Stallman, with the GPL). The licenses
are basically ``mix and match'' sets of restrictions that the creator
of a work can apply on his work. These include Attribution, the
requirement that further distribution and derivations of the work
contain a pointer back to the original creator; Non-Commercial,
guaranteeing that no-one can profit of your work; and Share Alike,
an implementation of the GPL's ``viral'' nature.
There are licenses for combinations of these restrictions, and
all of them are presented in a human-readable, a machine-readable and
a lawyer-readable version.
In many respects, though, Creative Commons has failed. They have
diluted their brand and rejected their implied goal of creating a
creative commons by allowing licenses such as
Attribution-NonCommercial-NoDerivatives (which merely pays lip service to
the ideals in question). This is seen as a missed opportunity, as
creators can then use these licenses, which barely confer any further
freedoms than copyright, and still feel as if they are part of
the movement. \citep{ccnc}
The requirement that any derivative works also be licensed under the
same license is an interesting idea, and speaks of Stallman's
foresight. It creates another domain, separate to that of copyrighted
works and the public domain, which is self-contained in the sense that once a
work enters it, it cannot leave.
This is important. What this ensures is that any work, once licensed by a
GPL-like ``viral'' license, is guaranteed to forever be freely available to anyone.
However, this is only valid if my comment about the source
being a non-degradable version is strictly true. Unfortunately, it is
not.
The GPL, and other ``viral'' licenses merely require you to provide
the source \emph{of your own copy}, and the Creative Commons
ShareAlike option does not even require this. In whatever
sense the modifications you have made are degradations, the copy that
you are providing is degraded already. An obvious example where this
modifications is clearly degradation is cropping or resizing an image,
or stripping functionality out of software.
In the programming world, there is a deeply ingrained \emph{cultural}
requirement to preserve the original somehow -- a major GPL supporter,
the Debian Project, maintains the original version of all source code
they modify and integrate side-by-side with their modifications. More
generally, code is a medium which it is relatively difficult to degrade, at
least, if you want the code to work afterwards.
There are only a few possible changes code can absorb and still function,
and thus, under most situations, the problem never really arises.
Unfortunately, this is not true for other media. Now, there is no
preexisting cultural requirement to preserve the original. Even if
one existed, the feasibility of storing copies of the original of rich
media along with your copy drop sharply when compared to code, and it
is extremely easy and simple, (and common, comprising the bulk of
further modifications), to degrade these media. The media in question
do not have a simple undo process.
\citep{dim-gplvcc}
There is talk of bringing in a Preserve-Original option to the
Creative Commons licenses, but the practical issues alone stop this.
It would arguably be a major, unnecessary deterrent in the adoption and
use of these licenses.
This brings up another point, that these restrictions are only
possible because of the power that the creator holds. The copyleft
holders are able to force consumers to agree to the terms (chiefly,
the ShareAlike term) purely because of the overarching power of
copyright today. This means that the copyleft domain may be orphaned
as effectively as the public domain has been, by new changes in
copyright law.
This is the other problem with the copyleft of today: it is entirely
possible that every piece of work under the licenses will find the
copyleft restrictions suddenly freed, and the works then effectively
placed in the public domain, unless the transition is managed
smoothly.
So much for the practicalities. There is also a philosophical side to
copyleft. Since copyright is inherently selfish, it places the benefit
of the individual (the content creator) above those of the public (who
would be benefited from this creative work entering public
availability). Thus, it is a good fit for a capitalist economy,
wherein, by definition, people and corporations capitalise on others.
Copyleft is an antithesis. It ensures that the content creator will
not be able to capitalise on his work by decreasing the benefit to the
public. Any capitalisation of the work must be done within the
framework of public availability, instead of the other way around. It
does reduce the rights of the content creator, but this is to be
expected.
It is clear that the internet, because of its
structure and origin, is communal and definitely not capitalist. It
contains capitalist extensions of our physical world, but due to its
very nature, where every network packet, every bit of information
travelling through it is given equal priority, it cannot be
capitalist.
(Incidentally, the Internet Service Providers who control
large parts of the backbone of the internet are slowly making attempts
to specifically prioritise packets for capitalist purposes. An immense
outcry has risen against this effort, under the name of ``Save Net
Neutrality'', showing that the communal internet is the preferred
model. \citep{google-nn} )
There are copyleft-based companies, making their way in our capitalist
world, but they are not generally large. The reason for this is that
large companies run contrary to the ideals of greatest benefits for
the most people. The aim of copyleft is to address the shortcomings of
copyright in today's world, which include an excessive concentration
of wealth gained by essentially exploiting the copyright mechanism
\citep{osbillions}.
Thus, in the court of public opinion, copyright as it exists has
essentially become defunct. It is next-to-impossible to enforce, is flawed
deeply in today's world, has promising alternatives, and runs contrary
to global humanist ideals.
Copyright was never intended to be a property right. It was never
meant to confer the properties of physical objects on ``pure
thought-stuff'', as it were. It was meant to extend and support
innovation by providing an incentive to innovate in the first place. A
copyright system where the right to copy is treated as property, that
is not only owned by the person while he is alive but also by his
descendants long after he is dead runs contrary to this ideal.
There will certainly be some major change to copyright law within the next
generation -- the system as it exists today is far too unstable to
endure. What
is still undetermined is how the law will change, and what freedoms it will
confer to whom.
The internet medium has given our culture the opportunity to bring our
society back in line with the original ideals of a free culture, by
giving us the technology and capabilities required to freely make use
of our culture.
All that remains to be seen is whether we shall take this opportunity, or
not.
This work is licensed under the GNU General Public License.
All rights reversed.
\newpage{}
{\small
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\url{http://www.gnu.org/philosophy/reevaluating-copyright.html}
\bibitem[Scott, 2001]{frictionless}
Scott B. (2001). \emph{Copyright in a frictionless world:
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\url{http://firstmonday.org/issues/issue6_9/scott/index.html}
\bibitem[Lessig, 2004]{freeculture}
Lessig, L. (2004). \emph{Free culture}. New York, NY: Penguin Group.
\bibitem[Skala, 2004a]{colour1}
Skala M. (2004). \emph{What colour are your bits?}. from
\url{http://ansuz.sooke.bc.ca/lawpoli/colour/2004061001.php}
\bibitem[Skala, 2004b]{colour2}
Skala M. (2004). \emph{Colour, social beings, and
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\bibitem[Atwood, 2007]{osbillions}
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\bibitem[Creative Commons, 2007]{ccmission}
(2007). \emph{History}. retrieved June 31, 2007 from
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\bibitem[Stallman, 2005a]{fsfwhatis}
Stallman R. M. (2005). \emph{What is copyleft?}. from
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Stallman R. M. (2005). \emph{Copyleft: pragmatic
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\bibitem[Pilgrim, 2007]{dim-gplvcc}
Pilgrim M. (2007). \emph{In which I simultaneously
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\bibitem[Avalon Project()]{anne}
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\bibitem[Lessig, 2006]{freeasinbeer}
Lessig, L. (2006). \emph{Free, as in beer}. Wired,
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\bibitem[Pilgrim, 2006]{ccnc}
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\bibitem[Google, 2007]{google-nn}
(2007).
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\bibitem[Bromberg and Sunstein()]{copyrightflowchart}
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\url{http://www.bromsun.com/practices/copyright-portfolio-development/flowchart.htm}
\end{thebibliography}
}
\end{document}




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